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TIM COSTER

Please be patient, these works will require Flash 4 and up player, turn your sound up!

Installed November 2002, AUT.

 

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mode 2

 

mode A

 

STATE

Sounds can be thought of as belonging to a certain location or time. They are reminders of specific events, or generic places. When ambient sounds are recorded and/or presented as a document or representation of a particular time or place, they are in competition with the existing jumble of ambient sound belonging to the site of perception. With digital recording technologies the mechanism for this re-presentation is high fidelity, not immediately evident, but still audible.

With digital editing, recordings of different geographical locations and temporal moments can be combined. Mapped on the screen as discrete units, they can be recombined to form new spaces. Elements are looped, stretched and structured to create a narrative, relating both to the sources and their mode of re-presentation. Technology and recording represent the environment, but in doing so create their own spaces, and add their own content.

The virtual space where sounds are stored is both structural in terms of organisation, and a generator of its own ambient sound. The ever present static can be removed, or amplified and ordered.

The noise of mechanical failure, power surges, buzzes and clicks can become familiar, backgrounded yet still structural elements. Field recordings are not only the romanticised recordings of nature, but also with the involvement of technology include magnetic interference and the possibility of surveillance.

Music and Architecture are relevant fields, how digital manipulation of sound can blur the distinction between the two. Spatial sounds are Musicalised through repetition and organisation, and with Musical elements the computer can add effects we recognise from real spatial situations, echo and reverberation.

The posibilities of layering, looping and constructing sound events point to the manipulation of time, not just space. I seek to combine these elements, of source, recording / editing mediums, and playback, as equally co-dependant, the listener freely shifting emphasis.

 

 

 

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